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Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:. When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon.

We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E. Our goal with these changes is to bring the outliers closer to the center.

We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed. Gilnean Cocktail felt a little lackluster without its associated Talents, so made parts of them baseline.

While you can still enhance Gilnean Cocktail through talents, we wanted it to feel like a valuable part of your kit if you choose a more Basic Attack-oriented build. This also has the added benefit of being a reward that can be accomplished regardless of the lethality of a game since the average number of deaths can vary greatly between different levels of play.

Developer Comment: We think that the mini-game of keeping your Inner Beast active as long as you can is enjoyable gameplay, and we want to celebrate those giant combos with gameplay rewards. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to.

These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy both in game, and in draft , and grant us another knob to help balance the game.

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Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. Developer Comments: We overdid it with the Worgen form buffs last patch. They were designed to encourage people to go into Worgen form more often, but realistically all it did was make Greymane have bigger burst potential and PvE damage. He should have slightly less bite than before. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

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Developer Comments: Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. Developer Comments: The idea behind Gilnean Cocktail is that it can do a lot of damage, but the downside is that the primary target takes a lot less.

Overall, we think this is a minor nerf to the Hero.

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Developer Comments: Overall, we have been excited to see Greymane find his niche in certain team compositions while also watching his win rate slowly climb. We have made a couple of changes to help a few of his weaker talents. At the same time, we have lowered some cooldowns in order to make him a bit more active to play, while also increasing his Health Scaling to help him survive team fights in the later stages of the game.

Greymane, Lord of the Worgen, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities. Toggle navigation Heroes Patch Notes. Va Deckard Dehaka Diablo E. Reward: After hitting 15 Heroes, the cooldown is also reduced by 4 seconds. Worgen Basic Attacks grant credit for 3 Basic Attacks.

Half of this bonus is lost upon death. If this kills them, the Ability can be used a second time within 10 seconds for free. Does not affect Vehicles.

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Worgen: Razor Swipe Swipe forward, damaging enemies hit. Basic Attacks refresh this duration, and reduce the cooldown of Inner Beast by 0. Worgen: Disengage Roll away and shapeshift into a Human. Human: Gilnean Cocktail Damage the first enemy hit and deal heavy damage behind them.

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Human: Darkflight Leap at an enemy and shapeshift into a Worgen. They are: Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We like that some talents heavily mitigate Mana tension.

Level 13 Visceral Attacks Q Removed.

Bug Fixes Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen. Gain triple benefit from attacking in Worgen form. Half of these bonuses are lost on death.

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  • Bug Fixes Greymane — Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge. Bug Fixes D. Cannot hit Vehicles. Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed. Greymane: Will no longer appear to slide at the end of Darkflight if the target moves out of maximum range as Greymane begins to leap.

    Bug Fixes Greymane: Fixed an issue that could cause opposing Greymanes to become stuck after simultaneously casting Darkflight on each other. Talents Executioner The Executioner Talent effect will now only trigger after attacking disabled Heroes.

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    The bonus damage gained through this talent will still apply to anything attacked after the effect is triggered. Silence effects will no longer be reduced by this talent.

    Talents Executioner This Talent has been reworked. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration. Hero Updates Gilnean Cocktail Q Incendiary Elixir Talent has been redesigned as a Quest Talent that reads as follows: Every time you damage an enemy Hero with the splash damage from Gilnean Cocktail, increase the impact damage by 2 and the splash damage by 6 stacks up to 20 times. While in Human form, your Basic Attacks are ranged.

    Basic Abilities Gilnean Cocktail Q Hurl a flask that damages the first enemy hit, and explodes to deal heavy damage to enemies behind the first in a cone. Worgen: Razor Swipe Q Swipe toward a direction, damaging enemies in front of you.

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  • Basic Attacks refresh this duration. Darkflight E Shapeshift into a Worgen, and leap at and damage an enemy. Worgen: Disengage E Shapeshift into a Human, and roll away in the specified direction. Heroic Abilities Go for the Throat R Shapeshift into a Worgen and leap at an enemy Hero, slashing the target 3 times and dealing heavy damage. If this kills the target, Go for the Throat can be used a second time within 10 seconds for free.

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    Marked for the Kill R Shapeshift into a Human and fire a shot that makes the first enemy Hero it strikes Vulnerable for 5 seconds. Reactivate to shapeshift into a Worgen and leap at the Hero.

    Quest: Every time Greymane hits an enemy Hero with the explosion damage from Gilnean Cocktail, increase its explosion damage by 15, up to Cursed Bullet now hits all enemy heroes in its path and has its cooldown reduced by 5 seconds per hit. Greymane can use certain Abilities to shapeshift between a Human and a Worgen.

    Roll away and shapeshift into a Human.